SG SHOT 1 Top-down drone shot: Desert pickleball court at dusk,
STU SHOT 2 Wide shot: Paddle suspended in studio; a brief laser sweeps its edge.
SG SHOT 3 Close-up: Player shoes on the baseline.
REND SHOT 4 Computer screen: Wireframe paddle in 3D software; animator adjusts.
SG SHOT 5 Slow motion: Serve impact shooting up.
STU SHOT 6 Studio macro: Close-up of handle grip; single overhead light.
SG SHOT 7 Gameplay: Opponent returns the serve; ball tracked mid-flight.
REND SHOT 8 Computer screen: Partial wireframe shifts to photoreal render.
STU SHOT 9 Studio angle: Laser sweeps along the paddle’s edge guard.
SG SHOT 10 Slow shutter effect on paddle swings.
REND SHOT 11 3D render: Internal layers separate then snap back.
SG SHOT 12 Overhead smash: Player leaps, strikes the ball.
STU SHOT 13 Studio close-up: Paddle face; single light passes over.
SG SHOT 14 Forehand drive
REND SHOT 15 Computer screen: Full paddle rendering.
STU SHOT 16 Studio overhead: Paddle lies flat under a spotlight.
SG SHOT 17 Empty court sweep
REND SHOT 18 3D rotation: Paddle transitions from wireframe to final render.
STU SHOT 19 Studio silhouette: Paddle backlit; a brief laser sweeps the rim.
SG SHOT 20 Volley exchange.
STU SHOT 21 Close-up: Brand mark on the handle.
SG SHOT 22 Wide Ghosting effect: Player’s ghosted image strides across the court, leaving a faint motion trail.
REND SHOT 23 Split screen: Half wireframe, half final render; paddle rotates.
REND SHOT 24 Full rendering like above into quick flash studio macro: Camera moves from handle to paddle face.
SG SHOT 25 Gameplay montage:
SG SHOT 25 Gameplay montage:
SG SHOT 25 Gameplay montage:
REND SHOT 26 Rendering side view.
SG SHOT 27 Wide push: Player runs along the baseline in a wide-angle shot, capturing the full court.
SG SHOT 28 Slow motion replay: Ball bounces; a small dust cloud rises.
STU SHOT 29 Studio hero shot: Paddle stands upright; a minimal laser arc highlights its form.
STU SHOT 30 Ghosting Fade to black: Paddle silhouette glints briefly before fading out.
STU SHOT 30 Ghosting Fade to black: Paddle silhouette glints briefly before fading out.
SAINT GEORGE
SG SHOT 25 Gameplay montage:
SG SHOT 14 Forehand drive
SG SHOT 25 Gameplay montage:
SG SHOT 20 Volley exchange.
SG SHOT 27 Wide push: Player runs along the baseline in a wide-angle shot, capturing the full court.
SG SHOT 12 Overhead smash: Player leaps, strikes the ball.
SG SHOT 3 Close-up: Player shoes on the baseline.
SG SHOT 5 Slow motion: Serve impact shooting up.
SG SHOT 7 Gameplay: Opponent returns the serve; ball tracked mid-flight.
SG SHOT 10 Slow shutter effect on paddle swings.
SG SHOT 25 Gameplay montage:
SG SHOT 22 Wide Ghosting effect: Player’s ghosted image strides across the court, leaving a faint motion trail.
SG SHOT 28 Slow motion replay: Ball bounces; a small dust cloud rises.
SG SHOT 17 Empty court sweep
SG SHOT 1 Top-down drone shot: Desert pickleball court at dusk,
STUDIO
STU SHOT 2 Wide shot: Paddle suspended in studio; a brief laser sweeps its edge.
STU SHOT 6 Studio macro: Close-up of handle grip; single overhead light.
STU SHOT 9 Studio angle: Laser sweeps along the paddle’s edge guard.
STU SHOT 13 Studio close-up: Paddle face; single light passes over.
STU SHOT 16 Studio overhead: Paddle lies flat under a spotlight.
STU SHOT 19 Studio silhouette: Paddle backlit; a brief laser sweeps the rim.
STU SHOT 21 Close-up: Brand mark on the handle.
STU SHOT 29 Studio hero shot: Paddle stands upright; a minimal laser arc highlights its form.
STU SHOT 30 Ghosting Fade to black: Paddle silhouette glints briefly before fading out.
STU SHOT 30 Ghosting Fade to black: Paddle silhouette glints briefly before fading out.
RENDERINGS
REND SHOT 4 Computer screen: Wireframe paddle in 3D software; animator adjusts.
REND SHOT 8 Computer screen: Partial wireframe shifts to photoreal render.
STU SHOT 9 Studio angle: Laser sweeps along the paddle’s edge guard.
REND SHOT 11 3D render: Internal layers separate then snap back.
REND SHOT 15 Computer screen: Full paddle rendering.
REND SHOT 18 3D rotation: Paddle transitions from wireframe to final render.
REND SHOT 23 Split screen: Half wireframe, half final render; paddle rotates.
REND SHOT 24 Full rendering like above into quick flash studio macro: Camera moves from handle to paddle face.
REND SHOT 26 Rendering side view.