
SG SHOT 1 Top-down drone shot: Desert pickleball court at dusk,

STU SHOT 2 Wide shot: Paddle suspended in studio; a brief laser sweeps its edge.

SG SHOT 3 Close-up: Player shoes on the baseline.

REND SHOT 4 Computer screen: Wireframe paddle in 3D software; animator adjusts.

SG SHOT 5 Slow motion: Serve impact shooting up.

STU SHOT 6 Studio macro: Close-up of handle grip; single overhead light.

SG SHOT 7 Gameplay: Opponent returns the serve; ball tracked mid-flight.

REND SHOT 8 Computer screen: Partial wireframe shifts to photoreal render.

STU SHOT 9 Studio angle: Laser sweeps along the paddle’s edge guard.

SG SHOT 10 Slow shutter effect on paddle swings.

REND SHOT 11 3D render: Internal layers separate then snap back.

SG SHOT 12 Overhead smash: Player leaps, strikes the ball.

STU SHOT 13 Studio close-up: Paddle face; single light passes over.

SG SHOT 14 Forehand drive

REND SHOT 15 Computer screen: Full paddle rendering.

STU SHOT 16 Studio overhead: Paddle lies flat under a spotlight.

SG SHOT 17 Empty court sweep

REND SHOT 18 3D rotation: Paddle transitions from wireframe to final render.

STU SHOT 19 Studio silhouette: Paddle backlit; a brief laser sweeps the rim.

SG SHOT 20 Volley exchange.

STU SHOT 21 Close-up: Brand mark on the handle.

SG SHOT 22 Wide Ghosting effect: Player’s ghosted image strides across the court, leaving a faint motion trail.

REND SHOT 23 Split screen: Half wireframe, half final render; paddle rotates.

REND SHOT 24 Full rendering like above into quick flash studio macro: Camera moves from handle to paddle face.

SG SHOT 25 Gameplay montage:

SG SHOT 25 Gameplay montage:

SG SHOT 25 Gameplay montage:

REND SHOT 26 Rendering side view.

SG SHOT 27 Wide push: Player runs along the baseline in a wide-angle shot, capturing the full court.

SG SHOT 28 Slow motion replay: Ball bounces; a small dust cloud rises.

STU SHOT 29 Studio hero shot: Paddle stands upright; a minimal laser arc highlights its form.

STU SHOT 30 Ghosting Fade to black: Paddle silhouette glints briefly before fading out.

STU SHOT 30 Ghosting Fade to black: Paddle silhouette glints briefly before fading out.
SAINT GEORGE

SG SHOT 25 Gameplay montage:

SG SHOT 14 Forehand drive

SG SHOT 25 Gameplay montage:

SG SHOT 20 Volley exchange.

SG SHOT 27 Wide push: Player runs along the baseline in a wide-angle shot, capturing the full court.

SG SHOT 12 Overhead smash: Player leaps, strikes the ball.

SG SHOT 3 Close-up: Player shoes on the baseline.

SG SHOT 5 Slow motion: Serve impact shooting up.

SG SHOT 7 Gameplay: Opponent returns the serve; ball tracked mid-flight.

SG SHOT 10 Slow shutter effect on paddle swings.

SG SHOT 25 Gameplay montage:

SG SHOT 22 Wide Ghosting effect: Player’s ghosted image strides across the court, leaving a faint motion trail.

SG SHOT 28 Slow motion replay: Ball bounces; a small dust cloud rises.

SG SHOT 17 Empty court sweep

SG SHOT 1 Top-down drone shot: Desert pickleball court at dusk,
STUDIO

STU SHOT 2 Wide shot: Paddle suspended in studio; a brief laser sweeps its edge.

STU SHOT 6 Studio macro: Close-up of handle grip; single overhead light.

STU SHOT 9 Studio angle: Laser sweeps along the paddle’s edge guard.

STU SHOT 13 Studio close-up: Paddle face; single light passes over.

STU SHOT 16 Studio overhead: Paddle lies flat under a spotlight.

STU SHOT 19 Studio silhouette: Paddle backlit; a brief laser sweeps the rim.

STU SHOT 21 Close-up: Brand mark on the handle.

STU SHOT 29 Studio hero shot: Paddle stands upright; a minimal laser arc highlights its form.

STU SHOT 30 Ghosting Fade to black: Paddle silhouette glints briefly before fading out.

STU SHOT 30 Ghosting Fade to black: Paddle silhouette glints briefly before fading out.
RENDERINGS

REND SHOT 4 Computer screen: Wireframe paddle in 3D software; animator adjusts.

REND SHOT 8 Computer screen: Partial wireframe shifts to photoreal render.

STU SHOT 9 Studio angle: Laser sweeps along the paddle’s edge guard.

REND SHOT 11 3D render: Internal layers separate then snap back.

REND SHOT 15 Computer screen: Full paddle rendering.

REND SHOT 18 3D rotation: Paddle transitions from wireframe to final render.

REND SHOT 23 Split screen: Half wireframe, half final render; paddle rotates.

REND SHOT 24 Full rendering like above into quick flash studio macro: Camera moves from handle to paddle face.

REND SHOT 26 Rendering side view.